Feburary 2014

* elements

"If you aim for something, you are turning away from it."
(the Yajur Veda)


The middle game begins when both sides have laid claim to their respective territories. When you are on the offensive, you will have two objectives at this stage of the game. One is to secure and expand the territories you have mapped out in the opening, and the other is to destroy and reduce your opponents.

Ideally, both these objectives can be accomplished at the same time, that is, you should expand, secure your territory while you're reducing, destroying your opponents.

The best way to secure territory is to attack a weak group.

Most beginners are overly concerned with the safety of their stones and become blind to the fact that their opponents stones are in just as much danger as theirs. They start playing defensive moves and slowly fall behind. This predilection is based on fear, and fear is a hard habit to break.

From the very beginning of your Go career you should think primarily of attack, and the defense of your stones should come as a result of your attack.

However, you must remember that you cannot and must not attack if your own stones are weak. This is why it is so important to build up strong and thick positions in the opening.

(The Second Book of Go, by Kiseido)

10 Golden Rules

The greedy do not get success

Be unhurried to enter opponent's territory

Take care of oneself when attacking the other

Discard a stone to gain sente

Abandon small to save big

When in danger, sacrifice

Make thick shape, avoid hasty moves

A move must respond to the opponent's

Against strong positions, play safely

Look for peace, avoid fighting in an isolated or weak situation



Play where your opponent wants to play.

Never ignore a shoulder hit. Ignoring a shoulder hit is bad.

Don't do something just because you can. Have a reason for doing it.

Atari feels good, but it is not always good.

Angle plays are usually a little awkward, because the opponent has the local advantage of having sente in a symmetrical position. They are therefore usually special purpose moves.

There are many positions where a hane is a good move. There is death in the Hane.

Respond to attachment with hane

Wedge if possible

Hane at the Head of Two Stones

Crosscut then extend

Capture the cutting stones

Beginners play atari

The empty triangle is bad

The one-point jump is never bad

Don't try to cut the one-point jump

From one, two. From two, three

Strike at the waist of the keima

Cutting right through a knight's move is very big

Do not peep at cutting points

Even a moron connects against a peep

If you have one stone on the third line in atari, add a second stone and sacrifice both

Use contact moves for defence

Never ignore a shoulder hit

The bamboo joint may be short of liberties

Nets are better than ladders

Answer the capping play with a knight's move

Approach from the wider side

Block on the wider side

Play at the centre of three stones

Answer keima with kosumi

Five liberties for tactical stability

Capture stones caught in a ladder at the earliest opportunity

Two hanes gain a liberty

The strong player plays straight, the weak plays diagonal

There is no connection in the carpenter's triangle

Play double sente early


"Urgent points before big points."

Play away from thickness

Don't use thickness to make territory

Make territory while attacking

Make a fist before striking

Do not defend territories open on two sides (Don't try to enclose when you have an open skirt)

Attach to the stronger stone in a pincer

Make a feint to the east while attacking in the west

A rich man should not pick quarrels

Play kikashi before living

Reduction Is Worth As Much As An Invasion

Invade a moyo one move before it becomes territory

Don't attach when attacking or Don't touch weak stones

Make weak walk along with weak, Korean proverb

Five groups might live but the sixth will die

Big dragons never die

Grab the shape points in kikashi

Give your opponent what he wants

Sacrifice plums for peaches and Don't trade a dollar for a penny

Don't throw an egg at a wall

Strengthening your own weak group makes your opponent's weaker

Don't go fishing while your house is on fire

Greed for the win takes the win away

If you have lost four corners, resign

Don't push from behind.

Riding the tiger it is difficult to get off