Feburary 2014

* elements

"Only after the 10th punch will you see the first."


It is bad strategy to concentrate your moves in only one part of the board. Isolation is dangerous. You may get a secure piece of territory, but your opponent will build up such a huge lead elsewhere that you will never catch up.


Josekis are standard sequence of moves which usually arise from the initial approach moves and pincers played in the corners. There are also middle game josekis that are played on the sides or arise in the course of attacks on corner enclosures. Throughout the history of go, new Josekis have been continuously created; some remain while others are discarded.

For a sequence to qualify as a joseki, the moves must be logical and natural with neither side gaining an undue advantage over the other.

One must always consider the whole-board position and how stones in one part of the board relate to stones in another.

There are principles players use to choose a Joseki in relation to the other stones.

(The Second Book of Go, by Kiseido)



"A ladder is a technique for capturing stones. At each step the attacker reduces the defender's liberties from two to one."

"A net is a technique where one or a few stones are captured by blocking the exits."

"Thickness should be used for fighting."

"The strong player plays straight, the weak plays diagonal."


"The corner is the best place to make territory."

"The corner is the easiest place to make territory as you only have to enclose two borders. Next easiest are sides of the board with three borders, and the center is hardest because you would have to make four borders."

"The fundamental difference, in my opinion, between capture and territory is that the latter is not a basic concept. You need some experience to understand what territory is."

"Don't use thickness to make territory."

"play away from thickness."

"Do not make small, unambitious territories based on thick positions early in the game."