October 2013

* look into my eyes

"Creating without claiming, doing without taking credit, guiding without interfering, this is primal virtue."
(Tao Te Ching, 51)


I met the enemy and the enemy is us. The problem is, we talk peace and we fight wars.

What's amazing is that war seems about to break out all over the world.

Why is this a recurrent phenomenon? Because it results from the psychosis of everybody. When war is talked about, we hate our enemy. We develop all kinds of hatreds: he is the sinner, we are the good people. I think what Ronald Reagan says about the Russians is terrible. That the Russians are the empire of Evil. That they do not believe in the afterlife, they are the people of satan, we are the people of God.

What happens then, is that we project all of our paranoia onto them.

This is the strange and abnormal thing about it all - when we fight a war, the enemy is not a person, they are animals. The soldiers will cut women's breasts off.

It's an illustration of a common paranoia. Now, what that comes from is the basic need in human beings to affirm their own being. In other words, to protect themselves, to stand for their own values, but when they do that, then what is important is that they don't do it at the cost of destroying others values. We haven't learned to do that. There is something innate in the human condition to affirm oneself. And the problem with affirming oneself is that it's often at the expense of others. It happens by virtue of the double nature of the human being.

Affirming yourself is partly a biological need. You always partially misunderstand the other person. As I affirm myself, now, I cannot go inside your skin and know exactly what you're thinking. I can know it partly, but never wholly. And this means that evil is a problem for all of us.

No matter what nice techniques there are for being transformed, overcoming evil, and being serene the rest of your life. None of those are realities with human beings.

Because sooner or later there comes out this assertion. And assertion in our day takes the place of violence.

Now what this means is, there are no easy answers to the problem of war and peace. Whenever I hear these simple things, all we need to do is X and then we're ok, these are terrible thoughts. The sense of compassion needs to be developed. The sense that the other person is really us.

I met the enemy and the enemy is us, which is very true. The enemy is remarkably similar to us and says the same things about us that we say about them.

The photographs we got from the astronauts show the world as a unity, a totality. Not spiritually, but physically. Now what is necessary is that we take seriously this unity of nations. We no longer can play with it.

Religion is in it's stage of disintegration. Likewise, our psychology is in a state of disintegration. That's the reason we have so many therapists. Religion is taken, less and less, as a respectable and honorable pursuit. When you are running a company, you leave religion out of it. And that should not be. The Japanese who bring in their spiritual attitudes toward empathy, toward understanding, have such powerful companies partly because they don't set capitalism over against religion, they integrate the two.

I see Myth positively. Myth is the spiritual framework by which we hold ourselves together. Myths are inevitable, unavoidable. Those who want to deny all myths are those who are always wanting to blame other people for having myths that they unconsciously have.
(Rollo May, Evil is a Problem for All of Us)

Hiroshi Yamauchi


"Nintendo is a haven for videogame artists, for it is artists, not technicians, who make great games. An ordinary man cannot develop good games no matter how hard he tries. A handful of people in this world can develop games that everybody wants. I am interested in the one genius who will drive Nintendo."

"Research and development is the most difficult department to control. It is difficult to control artists because they do not want to compromise. R & D is the heart of a company."

"It's like a sense for the fashion business, knowing what will become hot and popular next season. Reading a few years in advance, so certain about his intuition that he listens to no one."

"There are more lawyers in Seatle than you have in all of Japan. Few lawyers is the greatest business advantage Japan has over the United States."

"You cannot look forward if you are looking left and right."


"Go is a Japanese game that is often compared to chess, although it is in many ways the antithesis of Chess. The goal in chess is to knock away the opponent's forces so that the field is desolate and his king is hunted and paralyzed in defeat.

Go!, on the other hand, is about balance and building. The object in Go is to balance your aggression with your caution. Your goal is to influence, but with restraint, mixing friendliness with conflict. The fundamental logic of Go is much simpler than chess, yet the consequences of the logic creates a game that is more complex than Chess.

Chess rhymes itself with a western, Clausewitzean view of conflict. You pursue capital and destroy everything along the way. In Go!, patience is more strongly relied upon, with very early moves having great consequences, but not until much later on.

There are some players who play very obvious and very clear. Nothing is hidden from the opponent. The player is very forceful when he has to be, yet there is give and take. When the player is strong, he does not look back. He takes advantage of weakness, and he knows far in advance what will happen, and he never loses his composure."

(David Sheff, Game Over)

Minoru Arakawa

"It is difficult when you don't have to work. You have to think. It sounds easy, but sometimes it is not. I struggled to know why we are alive and how we should best spend our lives."

"You must find what is your own, what you are good at. If you can find that and choose a goal you believe in and work to conquer it, you get the most satisfaction. It is a valuable view of life: to set your own sights. Then to do what is necessary to get there."

"Sometimes you cannot get the honest answer by asking questions of children. But if you watch their faces while they are playing, you can tell very easily whether the game is good or not. We have more than 90% success in judging games."


"If you are someone who often finds yourself frustrated by the arrogance of other people, you should be able to play with such forces to your advantage. Arrogance can be gently placated to your advantage, using arrogance against people to catch them off guard. You will find yourself walking through walls as if they didn't exist.

For someone who really likes games that involve incredible patience and planning, try programming. For a gamer, programming is the ultimate game.

An interesting fact about programming. In the pioneering days of programming, Chess was a relatively straight forward game to program. In chess there are a limited number of smart responses to any given move. In go! the number of strategic responses is astronomical.

The ancient Chinese game of Go! did not lend itself well to the early programming of the 80s. It would take much longer to develop Go programs that could learn from mistakes and ascend to highly sophisticated levels of play."
(Cosmio De Winter)

"Two qualities are indispensable: first, an intellect that, even in the darkest hour, retains some glimmerings of the inner light which leads to truth; and second, the courage to follow this faint light wherever it may lead."
(Carl von Clausewitz)

"Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt."
(Sun Tzu)